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Using technologies from the gaming industry to improve medicine

A Stanford professor explains how augmented and virtual reality, body tracking, and other technologies from the gaming industry could be used in medicine.
Photo of a patient undergoing a CT scan, while a doctor wears a virtual reality headset.
The potential of these technologies goes beyond surgeries, even helping patients manage anxiety about diagnostic procedures. | iStock/gorodenkoff

Unfortunately, not every medical procedure is 100% successful. Due to the complexity of breast cancer lumpectomies, for instance, 16–25% of surgeries fail to remove the entire tumor, requiring patients to repeat the procedure. But to improve surgery success rates, and their efficiency, physicians are now looking to technologies from a surprising source: the gaming industry.

In this episode of Stanford Engineering’s The Future of Everything, Bruce Daniel, a professor of radiology, explains how technologies developed by the gaming industry, such as virtual reality and body tracking, can be used to improve medicine. With host, bioengineer Russ Altman, Daniel also discusses how the potential of these technologies goes beyond surgeries, even helping patients manage anxiety before undergoing stressful diagnostic procedures like MRIs.

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